Parameter | Type | Description | Default value |
---|---|---|---|
quest_arrow | boolean | whether to initially display the quest arrow | (see below) |
quest_arrow_goal | integer | disable arrow once this objective is completed | -1 (none) |
quest_arrow_range | real | maximum distance from the player, in DromEd units, at which the arrow is shown | 0.0 (infinite) |
quest_arrow_obscured | boolean | whether to show the arrow even when the object is not visible (obscured by something) | false |
quest_arrow_image | string | path to a bitmap or name of a symbol (see below) | @arrow |
quest_arrow_text | string | name of a text string or special string (see below) | @name |
quest_arrow_color | color | color of any symbol or text drawn | #ffffff (white) |
quest_arrow_shadow | boolean | whether to draw a shadow behind the symbol/text | true |
KDQuestArrow
displays an image, a symbol, and/or text on screen that tracks the position of the object is is placed on. The arrow might be used to direct the player towards an objective, point out an important area or object, or give brief additional information. This is a custom HUD element script; see the custom HUD elements documentation for more details.
The quest_arrow
parameter determines whether the arrow is initially enabled (visible) or not. By default, the arrow starts enabled (true
) unless it is or has been contained by the player (or the starting point). The arrow can be turned on or off during the mission by sending this object a QuestArrowOn
or QuestArrowOff
message. If the quest_arrow_goal
parameter is set, the arrow is enabled only when that objective is incomplete and visible. Additionally, the arrow is automatically turned off in any of the following events: the object is contained by the player (put in inventory); the object is slain (even if it is not destroyed); the AI object is knocked out.
Even if the quest arrow is enabled, it will only be drawn if its distance from the player is less than or equal to quest_arrow_range
(if that parameter is greater than zero). By default, it will also not be drawn if the player cannot see the object. If the quest_arrow_obscured
parameter is true
, however, the arrow will be displayed even if the object is not visible (is obscured by other objects or terrain). The direction of the object must still be within the player's current field of view.
The quest_arrow_image
parameter determines how the quest arrow appears. If it is set to one of the predefined symbols, the named symbol will be drawn. Otherwise, this parameter should be a relative path to a bitmap image that will represent the arrow. The bitmap should be relatively small but may have a full alpha channel. Animations and context-sensitive choice of images are not yet supported. If the image cannot be loaded, an @arrow
will be drawn instead.
The quest_arrow_text
parameter determines what text, if any, is displayed next to the arrow image. This parameter does not contain the text itself; it is either one of the special values listed below or the name of a string in the strings\hud.str
file.
@none
@name
@description
@objective
quest_arrow_goal
parameter is displayed. *The @objective
value for quest_arrow_text
is available in T2 (TMA) only. It is not available in DromEd game mode, TG, or T1 (TDP), where the arrow will not display any text for this value.
Any named symbol or text will be drawn in the color specified in the quest_arrow_color
parameter. If the quest_arrow_shadow
parameter is true
, the symbol and/or text will have a thin black shadow drawn behind it for increased visibility.